James Brown v. Electronic Arts, Inc. , 724 F.3d 1235 ( 2013 )


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  •                      FOR PUBLICATION
    UNITED STATES COURT OF APPEALS
    FOR THE NINTH CIRCUIT
    JAMES “JIM” BROWN,                               No. 09-56675
    Plaintiff-Appellant,
    D.C. No.
    v.                          2:09-cv-01598-
    FMC-RZ
    ELECTRONIC ARTS, INC., a Delaware
    corporation,
    Defendant-Appellee.                   OPINION
    Appeal from the United States District Court
    for the Central District of California
    Florence-Marie Cooper, District Judge, Presiding
    Argued and Submitted
    February 15, 2011—Pasadena, California
    Submission Vacated February 18, 2011
    Argued and Resubmitted
    July 13, 2012—San Francisco, California
    Filed July 31, 2013
    Before: Sidney R. Thomas and Jay S. Bybee, Circuit
    Judges, and Gordon J. Quist, Senior District Judge.*
    Opinion by Judge Bybee
    *
    The Honorable Gordon J. Quist, Senior District Judge for the U.S.
    District Court for Western Michigan, sitting by designation.
    2              BROWN V. ELECTRONIC ARTS, INC.
    SUMMARY**
    Lanham Act
    The panel affirmed the district court’s dismissal of retired
    professional football player Jim’s Brown’s action alleging
    that Electronic Arts, Inc., violated § 43 of the Lanham Act
    through the use of his likeness in its Madden NFL series of
    video games.
    The panel held that because the video games were
    expressive works, the district court correctly applied the
    Rogers test for balancing between trademark and similar
    rights, on the one hand, and First Amendment rights, on the
    other. The panel held that neither the “likelihood of
    confusion” test nor the “alternative means” test was the
    appropriate framework. Applying the Rogers test, the panel
    concluded that Brown’s likeness was artistically relevant to
    the games and that there were no alleged facts to support the
    claim that Electronic Arts explicitly misled consumers as to
    Brown’s involvement with the games. Accordingly, the
    public interest in free expression outweighed the public
    interest in avoiding consumer confusion.
    **
    This summary constitutes no part of the opinion of the court. It has
    been prepared by court staff for the convenience of the reader.
    BROWN V. ELECTRONIC ARTS, INC.                       3
    COUNSEL
    Kelli L. Sager (argued), Alonzo Wickers IV, Anna R.
    Zusman, Lisa J. Kohn and Karen A. Henry, Davis Wright
    Tremaine LLP, Los Angeles, California; Robert A. Van Nest,
    Steven A. Hirsch and R. James Slaughter, Keker & Van Nest,
    LLP, San Francisco, California, for appellee.
    Ronald S. Katz (argued) and Ryan S. Hilbert, Manatt, Phelps
    & Phillips, LLP, Palo Alto, California; Mark S. Lee, Craig J.
    De Recat and Benjamin G. Shatz, Manatt, Phelps & Phillips,
    LLP, Los Angeles, California, for appellant.
    Nathan Siegel and Lee Levine, Levine Sullivan Koch &
    Schulz, L.L.P., Washington, District of Columbia, for amici
    curiae Advance Publications, A&E Television Networks,
    Allied Daily Newspapers of Washington, Association of
    American Publishers, Activision, California Newspaper
    Publishers Association, Capcom USA, Comic Book Legal
    Defense Fund, E! Entertainment Television, ESPN, First
    Amendment Coalition, First Amendment Project, Freedom
    Communications, The Gannett Company, Gawker Media,
    Hybrid Films, ITV Studios, Konami Digital Entertainment,
    The Los Angeles Times, The McClatchy Company, Namco
    Bandai Games America, Original Productions, The Press-
    Enterprise Company, Radio Television Digital News
    Association, Sirens Media, Take Two Interactive Software,
    Thq, Viacom, The Washington Newspaper Publishers
    Association, and Wenner Media.***
    ***
    The motion of these organizations to file their amicus brief is
    GRANTED.
    4            BROWN V. ELECTRONIC ARTS, INC.
    OPINION
    BYBEE, Circuit Judge:
    Plaintiff–Appellant James “Jim” Brown alleges that
    Defendant–Appellee Electronic Arts, Inc. (“EA”) has violated
    § 43(a) of the Lanham Act, 15 U.S.C. § 1125(a), through the
    use of Brown’s likeness in EA’s Madden NFL series of
    football video games. In relevant part, § 43(a) provides for
    a civil cause of action against:
    [a]ny person who, on or in connection with
    any goods or services, or any container for
    goods, uses in commerce any word, term,
    name, symbol, or device, or any combination
    thereof, or any false designation of origin,
    false or misleading description of fact, or false
    or misleading representation of fact, which . . .
    is likely to cause confusion, or to cause
    mistake, or to deceive as to the affiliation,
    connection, or association of such person with
    another person, or as to the origin,
    sponsorship, or approval of his or her goods,
    services, or commercial activities by another
    person[.]
    15 U.S.C. § 1125(a)(1). Although claims under § 43(a)
    generally relate to the use of trademarks or trade dress to
    cause consumer confusion over affiliation or endorsement, we
    have held that claims can also be brought under § 43(a)
    relating to the use of a public figure’s persona, likeness, or
    BROWN V. ELECTRONIC ARTS, INC.                             5
    other uniquely distinguishing characteristic to cause such
    confusion.1
    Section 43(a) protects the public’s interest in being free
    from consumer confusion about affiliations and
    endorsements, but this protection is limited by the First
    Amendment, particularly if the product involved is an
    expressive work. Recognizing the need to balance the
    public’s First Amendment interest in free expression against
    the public’s interest in being free from consumer confusion
    about affiliation and endorsement, the Second Circuit created
    the “Rogers test” in Rogers v. Grimaldi, 
    875 F.2d 994
    (2d
    Cir. 1989). Under the Rogers test, § 43(a) will not be applied
    to expressive works “unless the [use of the trademark or other
    identifying material] has no artistic relevance to the
    underlying work whatsoever, or, if it has some artistic
    relevance, unless the [use of trademark or other identifying
    material] explicitly misleads as to the source or the content of
    the work.” 
    Id. at 999. We
    adopted the Rogers test in Mattel,
    Inc. v. MCA Records, Inc., 
    296 F.3d 894
    (9th Cir. 2002).
    Applying the Rogers test, the district court in this case
    granted EA’s motion to dismiss Brown’s Lanham Act claim,
    finding that Brown had not alleged facts that satisfied either
    1
    See Waits v. Frito-Lay, Inc., 
    978 F.2d 1093
    , 1110 (9th Cir. 1992) (“A
    false endorsement claim based on the unauthorized use of a celebrity’s
    identity is a type of false association claim, for it alleges the misuse of a
    trademark, i.e., a symbol or device such as a visual likeness, vocal
    imitation, or other uniquely distinguishing characteristic, which is likely
    to confuse consumers as to the plaintiff’s sponsorship or approval of the
    product.”); see also White v. Samsung Elecs. Am., Inc., 
    971 F.2d 1395
    ,
    1399–1400 (9th Cir. 1992) (“In cases involving confusion over
    endorsement by a celebrity plaintiff, ‘mark’ means the celebrity’s
    persona.”).
    6            BROWN V. ELECTRONIC ARTS, INC.
    condition that allow a § 43(a) claim to succeed under the
    Rogers test. Brown v. Elec. Arts, Inc., No. 2:09-cv-01598,
    
    2009 U.S. Dist. LEXIS 131387
    , at *8–15 (C.D. Cal. Sept. 23,
    2009). Brown appealed, challenging the applicability of the
    Rogers test, the district court’s analysis under the Rogers test,
    and the suitability of his case for resolution without additional
    factfinding. We affirm the district court’s decision.
    I
    Jim Brown is widely regarded as one of the best
    professional football players of all time. He starred for the
    Cleveland Browns from 1957 to 1965 and was inducted into
    the National Football League (“NFL”) Hall of Fame after his
    retirement. After his NFL career, Brown also achieved
    success as an entertainer and public servant. There is no
    question that he is a public figure whose persona can be
    deployed for economic benefit.
    EA is a manufacturer, distributor and seller of video
    games and has produced the Madden NFL series of football
    video games since 1989. The Madden NFL series allows
    users of the games to control avatars representing
    professional football players as those avatars participate in
    simulated NFL games. In addition to these simulated games,
    Madden NFL also enables users to participate in other aspects
    of a simulated NFL by, for example, creating and managing
    a franchise. Each version of Madden NFL includes the
    current year’s NFL teams with the teams’ current rosters.
    Each avatar on a current team is designed to mirror a real
    current NFL player, including the player’s name, jersey
    number, physical attributes, and physical skills. Some
    versions of the game also include historical and all-time
    teams. Unlike for players on the current NFL teams, no
    BROWN V. ELECTRONIC ARTS, INC.                            7
    names are used for the players on the historical and all-time
    teams, but these players are recognizable due to the accuracy
    of their team affiliations, playing positions, ages, heights,
    weights, ability levels, and other attributes. Although EA
    enters into licensing agreements with the NFL and NFL
    Players Association (“NFLPA”) for its use of the names and
    likenesses of current NFL players, Brown, as a former player,
    is not covered by those agreements and has never entered into
    any other agreement allowing EA to use his likeness in
    Madden NFL. Brown asserts that EA has used his likeness in
    several versions of the game dating back at least to 2001 but
    that he has never been compensated.
    Brown brought suit in the United States District Court for
    the Central District of California, claiming that EA’s use of
    his likeness in the Madden NFL games violated § 43(a) of the
    Lanham Act. Brown also brought claims under California
    law for invasion of privacy and unfair and unlawful business
    practices. EA filed a motion to dismiss pursuant to Rule
    12(b)(6) of the Federal Rules of Civil Procedure, and the
    district court applied the Rogers test and dismissed Brown’s
    Lanham Act claim. Brown, 
    2009 U.S. Dist. LEXIS 131387
    ,
    at *9–15. The district court declined to exercise supplemental
    jurisdiction over the state-law claims. 
    Id. at *15–16. Brown
    filed a timely appeal of the dismissal of his Lanham Act
    claim.2 We have jurisdiction pursuant to 28 U.S.C. § 1291.
    2
    We emphasize that this appeal relates only to Brown’s Lanham Act
    claim. Were the state causes of action before us, our analysis may be
    different and a different outcome may obtain. See, e.g. Keller v. Elec.
    Arts, Inc., No. 10-15387, slip op. at 6 (9th Cir. July 31, 2013) (affirming
    a district court’s ruling that EA had no First Amendment defense against
    the state-law right-of-publicity claims of former college football player
    8              BROWN V. ELECTRONIC ARTS, INC.
    We review the district court’s dismissal de novo. Kahle v.
    Gonzales, 
    487 F.3d 697
    , 699 (9th Cir. 2007).
    II
    The legal issues raised by this case are not novel, but their
    lack of novelty should not be mistaken for lack of difficulty.
    Significant judicial resources, including the resources of this
    court, have been expended trying to find the appropriate
    balance between trademark and similar rights, on the one
    hand, and First Amendment rights, on the other. Brown
    suggests that the case law has produced a lack of clarity as to
    the appropriate legal framework to apply in this case and
    urges us to consider the “likelihood of confusion” test and the
    “alternative means” test in addition to the Rogers test. We
    are convinced that the Rogers test remains the appropriate
    framework.
    A decade ago, in Mattel, Inc. v. MCA Records, Inc., we
    adopted the Rogers test as our method for balancing the
    trademark and similar rights protected by § 43(a) of the
    Lanham Act against First Amendment rights in cases
    involving expressive works. 
    MCA, 296 F.3d at 902
    .
    Although MCA concerned the use of a trademark in the title
    of an expressive work, and the language of the MCA opinion
    did not make it clear that we were adopting the Rogers test
    for cases where the trademark or other identifying material in
    question was used in the body of a work rather than in the
    title, we clarified in E.S.S. Entertainment 2000, Inc. v. Rock
    Star Videos, Inc. that application of the Rogers test was not
    Samuel Keller and other former college football and basketball players
    related to the use of their likenesses in EA’s college football and college
    basketball video games).
    BROWN V. ELECTRONIC ARTS, INC.                   9
    dependent on the identifying material appearing in the title
    but “also appl[ies] to the use of a trademark in the body of the
    work.” 
    547 F.3d 1095
    , 1099 (9th Cir. 2008). We have
    consistently employed the Rogers test in § 43(a) cases
    involving expressive works since MCA, including where the
    trademark or other identifying material in question was used
    in the body of a work rather than in the title. See, e.g., id.;
    Mattel Inc. v. Walking Mountain Prods., 
    353 F.3d 792
    (9th
    Cir. 2003).
    The Rogers test is reserved for expressive works. Even if
    Madden NFL is not the expressive equal of Anna Karenina or
    Citizen Kane, the Supreme Court has answered with an
    emphatic “yes” when faced with the question of whether
    video games deserve the same protection as more traditional
    forms of expression. In Brown v. Entertainment Merchants
    Ass’n, the Court said that “[l]ike the protected books, plays,
    and movies that preceded them, video games communicate
    ideas—and even social messages—through many familiar
    literary devices (such as characters, dialogue, plot, and music)
    and through features distinctive to the medium (such as the
    player’s interaction with the virtual world)” and that these
    similarities to other expressive mediums “suffice[ ] to confer
    First Amendment protection.” 
    131 S. Ct. 2729
    , 2733 (2011).
    Although there may be some work referred to as a “video
    game” (or referred to as a “book,” “play,” or “movie” for that
    matter) that does not contain enough of the elements
    contemplated by the Supreme Court to warrant First
    Amendment protection as an expressive work, no version of
    Madden NFL is such a work. Every version of the game
    features characters (players), dialogue (between announcers),
    plot (both within a particular simulated game and more
    broadly), and music. Interaction between the virtual world of
    the game and individuals playing the game is prevalent. Even
    10             BROWN V. ELECTRONIC ARTS, INC.
    if there is a line to be drawn between expressive video games
    and non-expressive video games, and even if courts should at
    some point be drawing that line, we have no need to draw that
    line here.3 Each version of Madden NFL is an expressive
    work, and our precedents dictate that we apply the Rogers test
    in § 43(a) cases involving expressive works. Brown
    acknowledges that Rogers may apply here, but he argues that
    the “likelihood of confusion” test, exemplified by Dr. Seuss
    Enterprises, L.P. v. Penguin Books USA, Inc., 
    109 F.3d 1394
    (9th Cir. 1997), or the “alternative means” test, exemplified
    by International Olympic Committee v. San Francisco Arts &
    Athletics, 
    781 F.2d 733
    (9th Cir. 1986), reh’g en banc denied,
    
    789 F.2d 1319
    (9th Cir. 1986), aff’d on other grounds, S.F.
    Arts & Athletics, Inc. v. U.S. Olympic Comm., 483 U.S 522
    (1987), are also relevant. We disagree. We have previously
    rejected the “likelihood of confusion” test as “fail[ing] to
    account for the full weight of the public’s interest in free
    3
    Brown points to several examples of courts suggesting that certain
    video games may not warrant First Amendment protection as expressive
    works, but all of the cases cited were decided years before the Supreme
    Court issued its opinion in Brown v. Entertainment Merchants Ass’n,
    
    131 S. Ct. 2729
    (2011). See Am. Amusement Mach. Ass’n v. Kendrick,
    
    244 F.3d 572
    , 579–80 (7th Cir. 2001); Wilson v. Midway Games, Inc.,
    
    198 F. Supp. 2d 167
    , 180–81 (D. Conn. 2002); Am.’s Best Family
    Showplace Corp. v. City of New York, 
    536 F. Supp. 170
    , 173–74
    (E.D.N.Y. 1982). Brown argues that EA’s insistence that the Rogers test
    governs is an attempt to portray First Amendment law as settled with
    regard to video games when it is in fact evolving, but Brown v.
    Entertainment Merchants Ass’n demonstrates that any evolution favors
    greater protection, a fact Brown ignores by emphasizing these earlier
    cases. This evolution in recent years toward greater First Amendment
    protection for non-traditional media has not been limited to video games.
    See, e.g., Anderson v. City of Hermosa Beach, 
    621 F.3d 1051
    , 1055 (9th
    Cir. 2010) (holding that “tattooing is a purely expressive activity fully
    protected by the First Amendment”).
    BROWN V. ELECTRONIC ARTS, INC.                 11
    expression” when expressive works are involved. 
    MCA, 296 F.3d at 900
    . The “alternative means” test was rejected
    for the same reason in Rogers 
    itself, 875 F.2d at 999
    , a
    position we approved by adopting the Rogers test in MCA.
    The only relevant legal framework for balancing the public’s
    right to be free from consumer confusion about Brown’s
    affiliation with Madden NFL and EA’s First Amendment
    rights in the context of Brown’s § 43(a) claim is the Rogers
    test.
    III
    Rogers involved a suit brought by the famous performer
    Ginger Rogers against the producers and distributors of
    Ginger and Fred, a movie about two fictional Italian cabaret
    performers who imitated Rogers and her frequent performing
    partner Fred Astaire. 
    Rogers, 875 F.2d at 996–97
    . Among
    Rogers’ claims was that the use of her name in the title of the
    movie violated § 43(a) by creating the false impression that
    she was involved with the film. 
    Id. at 997. Recognizing
    that
    enforcing § 43(a) in this context might constrain free
    expression in violation of the First Amendment, the Second
    Circuit asserted that the Lanham Act should be “appl[ied] to
    artistic works only where the public interest in avoiding
    consumer confusion outweighs the public interest in free
    expression.” 
    Id. at 999. The
    Rogers court introduced a two-
    pronged test, under which the Lanham Act should not be
    applied to expressive works “unless the [use of the trademark
    or other identifying material] has no artistic relevance to the
    underlying work whatsoever, or, if it has some artistic
    relevance, unless the [trademark or other identifying material]
    explicitly misleads as to the source or the content of the
    work.” 
    Id. 12 BROWN V.
    ELECTRONIC ARTS, INC.
    A
    As we explained in E.S.S., a case with similar facts to
    Brown’s case in which we applied the Rogers test to a § 43(a)
    claim related to the use of the likeness of a Los Angeles strip
    club in the video game Grand Theft Auto: San Andreas, “the
    level of [artistic] relevance [of the trademark or other
    identifying material to the work] merely must be above zero”
    for the trademark or other identifying material to be deemed
    artistically 
    relevant. 547 F.3d at 1100
    . This black-and-white
    rule has the benefit of limiting our need to engage in artistic
    analysis in this context.4
    We agree with the district court that the use of Brown’s
    likeness is artistically relevant to the Madden NFL games. As
    Brown points out in trying to undermine the status of the
    games as expressive works, EA prides itself on the extreme
    realism of the games. As Brown emphasizes in arguing that
    it is in fact his likeness in the games: “[I]t is axiomatic the‘65
    Cleveland Browns simply, by definition, cannot be the ‘65
    Cleveland Browns without the players who played for the ‘65
    Cleveland Browns. This fundamental truth applies especially
    to that team’s most famous player, Jim Brown.” Given the
    acknowledged centrality of realism to EA’s expressive goal,
    and the importance of including Brown’s likeness to
    realistically recreate one of the teams in the game, it is
    obvious that Brown’s likeness has at least some artistic
    relevance to EA’s work. The fact that any given version of
    4
    Cf. Bleistein v. Donaldson Lithographing Co., 
    188 U.S. 239
    , 251
    (1903) (Holmes, J.) (“It would be a dangerous undertaking for persons
    trained only to the law to constitute themselves final judges of the worth
    of pictorial illustrations, outside of the narrowest and most obvious
    limits.”).
    BROWN V. ELECTRONIC ARTS, INC.                13
    Madden NFL includes likenesses of thousands of different
    current and former NFL players does not impact this analysis.
    In E.S.S., the virtual strip club in question was just one of
    many virtual structures included by the designers of Grand
    Theft Auto: San Andreas in an attempt to simulate the feel of
    East Los Angeles, but we nonetheless concluded that the strip
    club was artistically relevant to the 
    work. 547 F.3d at 1100
    .
    There is no significant distinction to be made here.
    Brown questions the artistic relevance of his likeness to
    Madden NFL in part by pointing us to the Sixth Circuit’s
    decision in Parks v. LaFace Records, 
    329 F.3d 437
    (6th Cir.
    2003). In Parks, civil rights hero Rosa Parks sued the
    musical duo Outkast under § 43(a) after Outkast released a
    song called Rosa Parks. 
    Id. at 441. Partially
    due to the fact
    that one of the members of Outkast had said that the song was
    not “intended . . . to be about Rosa Parks or the civil rights
    movement,” the Sixth Circuit concluded that the district court
    should have at least considered additional evidence before
    deciding that the use of Ms. Parks’ name was artistically
    relevant to the song. 
    Id. at 452–53. Brown
    alleges that EA
    has made similar denials of Jim Brown’s relevance to
    Madden NFL, and thus argues that Brown’s likeness is not
    artistically relevant to the Madden NFL games. The court in
    Parks, however, did not rely solely on the band’s denial that
    the song was about Ms. Parks or the civil rights movement in
    concluding that there was a factual dispute about artistic
    relevance. “The composers did not intend [the song] to be
    about Rosa Parks, and the lyrics are not about Rosa Parks,”
    the court stated, emphasizing both Outkast’s denials and the
    court’s own determination that the song’s lyrics were
    unrelated to Ms. Parks or the civil rights movement. 
    Id. at 452. Here,
    even if EA’s denials regarding Brown are
    equivalent to Outkast’s denial regarding Parks, the content of
    14             BROWN V. ELECTRONIC ARTS, INC.
    the Madden NFL games—the simulation of NFL football—is
    clearly related to Jim Brown, one of the NFL’s all-time
    greatest players. Moreover, EA’s denials are not equivalent
    to Outkast’s denial. EA has denied using the aspects of
    Brown’s likeness that may be protected by the Lanham Act
    and certain state laws, but such denials are a far cry from
    Outkast’s outright denial of relevance. In letters to Brown’s
    attorneys, EA officials have claimed that “Brown has not
    appeared in any Madden NFL game since 1998,” and that
    “Brown’s name and likeness does not appear in Madden NFL
    08 or any packaging or marketing materials associated with
    the product.” EA has not denied that Brown’s likeness is
    relevant to Madden NFL; rather, it has denied that Brown has
    appeared in the Madden NFL games released since 1998. If
    the denials are true—that is, if Brown’s likeness does not in
    fact appear in the games—Brown has no claim at all under
    the Lanham Act. We do not understand this to be Brown’s
    position. Outkast’s denial did not similarly undermine Ms.
    Parks’ Lanham Act claim because Outkast was not denying
    the use of Parks’ name. In order to have a valid § 43(a) claim
    based on artistic irrelevance, Brown needs to show both that
    his likeness was used and that his likeness was artistically
    irrelevant to the Madden NFL games. If artistic irrelevance
    can only be proven by accepting the truth of EA’s denial of
    the use of Brown’s likeness, Brown cannot possibly satisfy
    both of these burdens. Moreover, in the context of a motion
    to dismiss, we accept Brown’s factual allegations as true, and
    Brown alleges that his likeness was used. We must thus
    assume that EA’s denials are false, meaning they provide no
    support for artistic irrelevance.5
    5
    In addition to pointing us to Parks, Brown also analogizes his case to
    American Dairy Queen Corp. v. New Line Productions, Inc., 
    35 F. Supp. 2d
    727 (D. Minn. 1998), in which the defendant admitted in its briefing
    BROWN V. ELECTRONIC ARTS, INC.                            15
    One of the Sixth Circuit’s animating concerns in Parks
    was that a celebrity’s name could be “appropriated solely
    because of the vastly increased marketing power of a product
    bearing the name of [the 
    celebrity].” 329 F.3d at 454
    . This is
    a legitimate concern, but the facts in Parks—specifically, the
    court’s determination that the lyrics of Outkast’s song may
    very well have nothing to do with Rosa Parks or the civil
    rights movement—made that concern much more realistic in
    that case than in this one. EA did not produce a game called
    Jim Brown Presents Pinball with no relation to Jim Brown or
    football beyond the title; it produced a football game
    featuring likenesses of thousands of current and former NFL
    players, including Brown. Comparing this case to Parks does
    not further Brown’s cause.
    Brown also asserts that our interpretation of the Rogers
    test in E.S.S. to require artistic relevance to “merely . . . be
    above 
    zero,” 547 F.3d at 1100
    , has rendered the Rogers
    test—described in the Rogers opinion itself as seeking to
    strike a “balance” between “the public’s interest in free
    expression” and “protect[ing] the public against flagrant
    
    deception,” 875 F.2d at 999
    —an inflexible and mechanical
    rule that more or less automatically protects expressive works
    regardless of the deception involved. But a balance need not
    that it did not intend its “Dairy Queens” title to refer to plaintiff American
    Dairy Queen Corporation. Based on this admission, the district court
    found that the defendant could express its ideas in other ways, and thus
    that on balance the risk of consumer confusion and trademark dilution
    outweighed the public interest in free expression. 
    Id. at 734–35. As
    explained in our discussion of Parks, this analogy is inapt because there
    is no similar explicit denial of relevance in this case, and because we
    presume the truth of Brown’s allegations that EA has used his likeness.
    American Dairy Queen also was not a case involving application of the
    Rogers test.
    16           BROWN V. ELECTRONIC ARTS, INC.
    be designed to find each of the sides weightier with equal
    frequency. The language in Rogers is clear. “[T]hat balance
    will normally not support application of the [Lanham] Act
    unless the [use of the trademark or other identifying material]
    has no artistic relevance to the underlying work whatsoever
    . . . 
    .” 875 F.2d at 999
    (emphasis added). The Rogers test is
    applicable when First Amendment rights are at their
    height—when expressive works are involved—so it is no
    surprise that the test puts such emphasis on even the slightest
    artistic relevance. “Intellectual property rights aren’t free:
    They’re imposed at the expense of future creators and of the
    public at large,” White v. Samsung Elecs. Am., Inc., 
    989 F.2d 1512
    , 1516 (9th Cir. 1993) (Kozinski, J., dissenting from
    denial of rehearing en banc), and the Rogers test applies when
    this expense is most significant. Our interpretation of the
    “artistic relevance” prong of the Rogers test in E.S.S. is
    correct, and Brown fails to allege facts that satisfy that prong
    in this case.
    B
    Even if the use of a trademark or other identifying
    material is artistically relevant to the expressive work, the
    creator of the expressive work can be subject to a Lanham
    Act claim if the creator uses the mark or material to
    “explicitly mislead[ ] [consumers] as to the source or the
    content of the work.” 
    Rogers, 875 F.2d at 999
    . It is key here
    that the creator must explicitly mislead consumers. “[T]he
    slight risk that . . . use of a celebrity’s name might implicitly
    suggest endorsement or sponsorship to some people is
    outweighed by the danger of restricting artistic expression,
    and [in cases where there is no explicit misleading] the
    Lanham Act is not applicable.” 
    Id. at 999–1000. This
    second
    prong of the Rogers test “points directly at the purpose of
    BROWN V. ELECTRONIC ARTS, INC.                  17
    trademark law, namely to avoid confusion in the marketplace
    by allowing a trademark owner to prevent others from duping
    consumers into buying a product they mistakenly believe is
    sponsored by the trademark owner.” 
    E.S.S., 547 F.3d at 1100
    (internal quotation marks and citation omitted). We must ask
    “whether the [use of Brown’s likeness] would confuse
    [Madden NFL] players into thinking that [Brown] is
    somehow behind [the games] or that [he] sponsors [EA’s]
    product,” 
    id., and whether there
    was an “explicit indication,”
    “overt claim,” or “explicit misstatement” that caused such
    consumer confusion, 
    Rogers, 875 F.2d at 1001
    . Brown puts
    forth several arguments attempting to show that this second
    prong of the Rogers test is satisfied, but each of his arguments
    is unsuccessful.
    First, Brown argues that the use of his likeness in the
    game coupled with a consumer survey demonstrating that a
    majority of the public believes that identifying marks cannot
    be included in products without permission at least raises a
    triable issue of fact as to the second prong of the Rogers test.
    It is well established that the use of a mark alone is not
    enough to satisfy this prong of the Rogers test. In MCA, we
    noted that if the use of a mark alone were sufficient “it would
    render Rogers a 
    nullity.” 296 F.3d at 902
    . We reiterated this
    point in E.S.S., asserting that “the mere use of a trademark
    alone cannot suffice to make such use explicitly 
    misleading.” 547 F.3d at 1100
    . Adding survey evidence changes nothing.
    The test requires that the use be explicitly misleading to
    consumers. To be relevant, evidence must relate to the nature
    of the behavior of the identifying material’s user, not the
    impact of the use. Even if Brown could offer a survey
    demonstrating that consumers of the Madden NFL series
    believed that Brown endorsed the game, that would not
    support the claim that the use was explicitly misleading to
    18           BROWN V. ELECTRONIC ARTS, INC.
    consumers. The Sixth Circuit’s decision in ETW Corp. v.
    Jireh Publishing, Inc., 
    332 F.3d 915
    (6th Cir. 2003),
    demonstrates this point. In that case, Tiger Woods’ licensing
    agent, ETW Corporation, brought a Lanham Act claim
    against the publisher of artwork commemorating Woods’
    1997 victory at The Masters. 
    Id. at 918. A
    survey was
    produced in which participants were shown the artwork and
    asked if they thought Tiger Woods was affiliated or
    connected with the work or had approved or sponsored it. 
    Id. at 937 &
    n.19. Over sixty percent of the participants
    answered affirmatively, but the Sixth Circuit asserted:
    “[P]laintiff’s survey evidence, even if its validity is assumed,
    indicates at most that some members of the public would
    draw the incorrect inference that Woods had some connection
    with [the work]. The risk of misunderstanding, not
    engendered by any explicit indication on the face of the
    [work], is so outweighed by the interest in artistic expression
    as to preclude application of the [Lanham] Act.” 
    Id. at 937 (footnote
    omitted). In Rogers itself, the Second Circuit
    rejected similar survey data for the same 
    reasons. 875 F.2d at 1001
    . The use of Brown’s likeness together with the cited
    survey do not provide a valid argument to allow Brown’s case
    to go forward based on this prong of the Rogers test.
    Second, Brown argues that certain written materials that
    accompanied versions of the game demonstrate EA’s
    attempts to explicitly mislead consumers about his
    endorsement or involvement with the game’s production.
    Unlike mere use of the mark or a consumer survey,
    statements made in materials accompanying the game are at
    least the right kind of evidence to show that EA tried to
    explicitly mislead consumers about its relationship with
    Brown. Here, however, the statements highlighted by Brown
    do not show any attempt to mislead consumers. Brown
    BROWN V. ELECTRONIC ARTS, INC.                 19
    points to materials that say that one of the game’s features
    was the inclusion of “[f]ifty of the NFL’s greatest players and
    every All-Madden team.” Since Brown is one of the fifty
    greatest NFL players of all time and has been named to the
    “All Madden, All Millennium” team, Brown argues that the
    statement “explicitly represents that Brown was in EA’s
    game.” But Brown needs to prove that EA explicitly misled
    consumers about Brown’s endorsement of the game, not that
    EA used Brown’s likeness in the game; nothing in EA’s
    promotion suggests that the fifty NFL players who are
    members of the All Madden, All Millennium team endorse
    EA’s game. EA’s statement is true and not misleading.
    Third, Brown argues that the changes made to Brown’s
    likeness for use in certain versions of the game satisfy the
    second prong of the Rogers test. EA made changes to certain
    versions of the game that might make a consumer of the game
    less confident that the player in question was intended to be
    Brown. Most notably, EA changed the jersey number on the
    Brown avatar from 32 (the number Brown wore in the NFL)
    to 37. If these changes had any impact on whether consumers
    believed that Brown endorsed the game, however, surely they
    made consumers less likely to believe that Brown was
    involved. Brown offers various theories about EA’s legal
    motives in “scrambling” his likeness for use in the game. It
    may be true that EA was trying to protect itself from being
    sued for using Brown’s likeness, under the Lanham Act or
    otherwise, but an action that could only make consumers less
    likely to believe that Brown endorsed Madden NFL cannot
    possibly satisfy the second prong of the Rogers test.
    Fourth, Brown cites various comments made by EA
    officials as evidence that the second prong of the Rogers test
    is satisfied. As previously discussed, EA attorneys sent
    20             BROWN V. ELECTRONIC ARTS, INC.
    letters to Brown’s attorneys stating that “Brown has not
    appeared in any Madden NFL game since 1998” and that
    “Brown’s name and likeness does not appear in Madden NFL
    08 or any packaging or marketing materials associated with
    the product.” Brown claims that EA officials contradicted
    these statements when they allegedly said at a conference
    held at USC Law School that EA was able to use the images
    and likenesses of players because it obtained written
    authorization from both the NFL players and the NFL. The
    statements made in letters to Brown’s attorneys are irrelevant
    to this prong of the Rogers analysis. They were not made to
    consumers, and they do not say anything about Brown’s
    endorsement of the game. The statement allegedly made at
    the conference is perhaps the closest Brown comes to offering
    evidence that EA acted in an explicitly misleading manner as
    to Brown’s endorsement of the game, but again, the statement
    was made to a limited audience, not to consumers. If a
    similar statement appeared on the back cover of a version of
    Madden NFL, that might satisfy the “explicitly misleading”
    prong, or at least raise a triable issue of fact, but a statement
    made at an academic conference about all of the likenesses
    used in the game could not realistically be expected to
    confuse consumers as to Brown’s involvement.6
    6
    Brown argues that a similar statement appearing on the packaging of
    the 2007 and 2009 versions of Madden NFL could explicitly mislead
    consumers as to Brown’s endorsement. The packaging has the logo for
    the NFL Players Association and says “Officially Licensed Product of
    NFL PLAYERS.” NFL PLAYERS is the licensing arm of the NFLPA
    and manages licensing rights for both current players and retired players,
    so Brown contends that the statement on the packaging could be
    understood by consumers to mean that retired players, including Brown,
    endorse the game. We decline to address this argument because Brown
    did not raise it in his opening brief. See Friends of Yosemite Valley v.
    Kempthorne, 
    520 F.3d 1024
    , 1033 (9th Cir. 2008). For the same reason,
    BROWN V. ELECTRONIC ARTS, INC.                       21
    IV
    Brown also argues that the district court improperly
    engaged in factfinding in granting EA’s motion to dismiss.
    The district court, in Brown’s view, could not possibly have
    granted the motion to dismiss if it accepted all of the
    allegations in Brown’s complaint as true, as Brown alleges in
    his complaint that his likeness is not artistically relevant to
    Madden NFL and that EA attempted to mislead consumers
    about his involvement with Madden NFL.
    Brown is of course correct that “[o]n a motion to dismiss,
    the court presumes that the facts alleged by the plaintiff are
    true.” Halet v. Wend Inv. Co., 
    672 F.2d 1305
    , 1309 (9th Cir.
    1982). We will also “draw[ ] all reasonable inferences from
    the complaint in [Brown’s] favor.” Mohamed v. Jeppesen
    Dataplan, Inc., 
    614 F.3d 1070
    , 1073 (9th Cir. 2010) (en banc)
    (internal quotation marks omitted). We are not, however,
    required to “accept any unreasonable inferences or assume
    the truth of legal conclusions cast in the form of factual
    allegations.” Ileto v. Glock Inc., 
    349 F.3d 1191
    , 1200 (9th
    Cir. 2003). Brown asserts that there is no artistic relevance
    and that EA attempted to mislead consumers about Brown’s
    involvement with Madden NFL, but none of the facts asserted
    in support of these legal conclusions actually justify the
    conclusions.
    With regard to artistic relevance, even presuming that EA
    officials have denied the inclusion of Brown’s likeness in the
    game, the district court could conclude, having reviewed the
    we decline to address Brown’s contention that EA explicitly misled
    consumers by using Brown’s likeness on the back covers of the same two
    versions of the game.
    22            BROWN V. ELECTRONIC ARTS, INC.
    versions of Madden NFL provided to the court,7 that the
    likeness of a great NFL player is artistically relevant to a
    video game that aims to recreate NFL games.
    With regard to Brown’s allegation that EA explicitly
    misled consumers as to his involvement with the game, the
    factual support Brown offers is simply of the wrong type.
    Brown would need to demonstrate that EA explicitly misled
    consumers as to his involvement. Instead, his allegations, if
    taken as true, only demonstrate that (1) the public can
    generally be misled about sponsorship when marks are
    included in products; (2) EA explicitly stated that Brown’s
    likeness appears in Madden NFL; (3) EA tried to disguise its
    use of Brown’s likeness, if anything making consumers less
    likely to believe that he was involved; (4) EA was dishonest
    with Brown’s attorney about the inclusion of his likeness in
    the game; and (5) EA suggested to a group of individuals at
    an academic conference that the players whose likenesses
    were used in Madden NFL had signed licensing agreements
    with EA. There is simply no allegation that EA explicitly
    misled consumers as to Brown’s involvement, and thus no
    problem with the district court deciding this issue in response
    to a motion to dismiss.
    V
    As expressive works, the Madden NFL video games are
    entitled to the same First Amendment protection as great
    literature, plays, or books. Brown’s Lanham Act claim is
    7
    The district court properly considered the versions of Madden NFL
    submitted to the court as part of the complaint itself through the
    “incorporation by reference” doctrine. See Knievel v. ESPN, 
    393 F.3d 1068
    , 1076 (9th Cir. 2005). We do the same.
    BROWN V. ELECTRONIC ARTS, INC.                     23
    thus subject to the Rogers test, and we agree with the district
    court that Brown has failed to allege sufficient facts to make
    out a plausible claim that survives that test. Brown’s likeness
    is artistically relevant to the games and there are no alleged
    facts to support the claim that EA explicitly misled
    consumers as to Brown’s involvement with the games. The
    Rogers test tells us that, in this case, the public interest in free
    expression outweighs the public interest in avoiding
    consumer confusion. The district court’s judgment is thus
    AFFIRMED.
    

Document Info

Docket Number: 09-56675

Citation Numbers: 724 F.3d 1235

Filed Date: 7/31/2013

Precedential Status: Precedential

Modified Date: 1/12/2023

Authorities (24)

Ginger Rogers v. Alberto Grimaldi, Mgm/ua Entertainment Co.,... , 875 F.2d 994 ( 1989 )

Rosa Parks v. Laface Records , 329 F.3d 437 ( 2003 )

Mattel, Inc. v. MCA Records, Inc. , 296 F.3d 894 ( 2002 )

ESS ENTERTAINMENT 2000 v. Rock Star Videos , 547 F.3d 1095 ( 2008 )

American Amusement MacHine Association v. Teri Kendrick , 244 F.3d 572 ( 2001 )

Etw Corporation v. Jireh Publishing, Inc. , 332 F.3d 915 ( 2003 )

Vanna White v. Samsung Electronics America, Inc., a New ... , 971 F.2d 1395 ( 1992 )

Dr. Seuss Enterprises, L.P. v. Penguin Books Usa, Inc., a ... , 109 F.3d 1394 ( 1997 )

Anderson v. City of Hermosa Beach , 621 F.3d 1051 ( 2010 )

Friends of Yosemite Valley v. Kempthorne , 520 F.3d 1024 ( 2008 )

Evel Knievel Krystal Knievel v. Espn, a Subsidiary of Walt ... , 393 F.3d 1068 ( 2005 )

mattel-inc-a-delaware-corporation-v-walking-mountain-productions-a , 353 F.3d 792 ( 2003 )

sander-michael-halet-by-his-father-next-of-friend-and-guardian-ad-litem , 672 F.2d 1305 ( 1982 )

lilian-s-ileto-an-individual-and-mother-to-joseph-s-ileto-deceased , 349 F.3d 1191 ( 2003 )

brewster-kahle-internet-archive-richard-prelinger-prelinger-associates , 487 F.3d 697 ( 2007 )

Tom Waits v. Frito-Lay, Inc. Tracy-Locke, Inc. , 978 F.2d 1093 ( 1992 )

Vanna White v. Samsung Electronics America, Inc. David ... , 989 F.2d 1512 ( 1993 )

international-olympic-committee-a-corporation-organized-and-existing-under , 789 F.2d 1319 ( 1986 )

international-olympic-committee-a-corporation-organized-and-existing-under , 781 F.2d 733 ( 1986 )

Wilson v. Midway Games, Inc. , 198 F. Supp. 2d 167 ( 2002 )

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